Sep 05, 2007, 09:11 PM // 21:11
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#1
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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PETITION: Make Slaver's Exile an Outpost
In my opinion, it makes no sense that Slaver's Exile should be a dungeon. At least if it was a dungeon (which it isn't), there should be an Outpost directly beside it.
This defeats the entire community mentality. You can't go to Slaver's to search for a party for the dungeons. You have to go to Umbral Grotto, where _lots_ of people are for different reasons, and then _run_ your way to the dungeon (outpost?), only to then enter to the sub-quest (dungeon?) you want.
Make Slaver's Exile an outpost!
Discuss!
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Sep 05, 2007, 09:17 PM // 21:17
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#2
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Krytan Explorer
Join Date: Jun 2006
Guild: Refuge From Exile [RFE]
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/signed
(1234567890)
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Sep 05, 2007, 09:20 PM // 21:20
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#3
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Jungle Guide
Join Date: Jul 2005
Guild: Charter Vanguard [CV]
Profession: N/Me
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Hmm... how about we do that for every other dungeon in the game as well, since they're hard to reach just like this dungeon is? It's not that hard to go to Umbral and tack on "Party for Slavers' Exile" in the party window, you know. While I understand the whole "but it's the elite dungeon!" mentality, there's really no point- if you can't survive for 15 minutes getting there, you really have no business going there in the first place.
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Sep 05, 2007, 09:23 PM // 21:23
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#4
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Guild Wars: The single player MMORPG.
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Sep 05, 2007, 09:30 PM // 21:30
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#5
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Krytan Explorer
Join Date: Aug 2007
Profession: N/
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/signed single player mmorpg
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Sep 05, 2007, 09:31 PM // 21:31
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#6
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Ascalonian Squire
Join Date: Jul 2006
Guild: Slayers Players
Profession: A/N
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Well, I do like the idea of there being closer outposts. It's not really fun getting to the dungeons themselves. I mean, do you find it fun, not whether or not you mind it, but do you genuinely have fun having to go through a zone every time you want to do a dungeon? I don't and it would have been nice to have them closer to outposts.
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Sep 05, 2007, 09:39 PM // 21:39
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#7
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Honor Warriors
Profession: E/
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Quote:
Originally Posted by Squirl
Well, I do like the idea of there being closer outposts. It's not really fun getting to the dungeons themselves. I mean, do you find it fun, not whether or not you mind it, but do you genuinely have fun having to go through a zone every time you want to do a dungeon? I don't and it would have been nice to have them closer to outposts.
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god forbid you explore and actually adventure in the game.
hey why not place outposts every five inches on the map cause its a pain spending 3 minutes walking around a map
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Sep 05, 2007, 09:40 PM // 21:40
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#8
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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/signed
Quote:
Originally Posted by CyberMesh0
Hmm... how about we do that for every other dungeon in the game as well, since they're hard to reach just like this dungeon is? It's not that hard to go to Umbral and tack on "Party for Slavers' Exile" in the party window, you know. While I understand the whole "but it's the elite dungeon!" mentality, there's really no point- if you can't survive for 15 minutes getting there, you really have no business going there in the first place.
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Sure it's not hard to say that, but that doesn't amount to anything. You'll never actually find a party for Slaver's in Umbral or Olaf. The players there are not there for the purpose of doing Slaver's.
It's not a matter of "survival" to the dungeons.
And indeed having to grind one's way to the Dungeons every time by killing trivial mobs is not fun and has no point for any Dungeon. But that is a secondary issue to the one listed in the OP.
The primary issue is that Slaver's most of all must be given an outpost, because without the outpost for it, it is impossible to find a party for it.
Last edited by Navaros; Sep 05, 2007 at 09:47 PM // 21:47..
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Sep 05, 2007, 09:45 PM // 21:45
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#9
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Pre-Searing Cadet
Join Date: Aug 2007
Profession: D/Mo
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Actually, they should just make the dungeon map icons clickable and allow you to travel to them instantly once you have found them. Problem solved.
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Sep 05, 2007, 09:49 PM // 21:49
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#10
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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Quote:
Originally Posted by Dubug
Actually, they should just make the dungeon map icons clickable and allow you to travel to them instantly once you have found them. Problem solved.
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That is a very good idea, but it does not solve the problem for Slaver's since even with that solution it would still remain impossible to find a party for Slaver's. A Slaver's-specific outpost is the only thing that would remedy this.
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Sep 05, 2007, 09:54 PM // 21:54
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#11
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Ascalonian Squire
Join Date: Jul 2006
Guild: Slayers Players
Profession: A/N
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Quote:
Originally Posted by Exoudeous
god forbid you explore and actually adventure in the game.
hey why not place outposts every five inches on the map cause its a pain spending 3 minutes walking around a map
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I never said I don't like exploring and it is fun. But when there's a place you're going to be visiting more than two to three times having to cross a whole zone with mobs you honestly don't care about... it's just really redundant.
I'm beginning to think you have some personal vendetta toward me, anything I say I've got you jumping down my throat without ever actually giving any thought to what I say. Please, tell me that every time you want to do Slaver's Exile you're going to be loving every minute of having to wade through Verdant Cascades so that I can be wrong here.
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Sep 05, 2007, 09:56 PM // 21:56
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#12
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Wilds Pathfinder
Join Date: Jun 2006
Location: Way to Cold at Home:Illnois and School:Iowa.
Guild: We Trip Hard On [AcID]
Profession: N/
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It would only make it fair for Slaver's Exile to be Outpost if you look at every other Elite Mission they have outpost so ya make outpost.
/Signed
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Sep 05, 2007, 09:57 PM // 21:57
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#13
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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This has nothing to do with "surviving through the first area". I ran there myself the first time with a necro using two skills on an otherwise empty skill bar because I thought it would be faster, and that wasn't a problem.
No, what this is about is that Exile is a hub from where you access different dungeons. It's the ideal meeting place for said dungeons. Except you can't meet anyone there, because it isn't an outpost.
Oh, and...
Quote:
Originally Posted by Exoudeous
god forbid you explore and actually adventure in the game.
hey why not place outposts every five inches on the map cause its a pain spending 3 minutes walking around a map
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Sep 05, 2007, 09:58 PM // 21:58
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#14
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Honor Warriors
Profession: E/
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Quote:
Originally Posted by Squirl
stuff
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I woudlnt flatter yourself, I dont care enough to follow you around.
do YOU post with ever thinking?
Quote:
Originally Posted by Moloch Vein
more stuff
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and this is diffrent from going to sorrows furnace how?
Last edited by Exoudeous; Sep 05, 2007 at 10:01 PM // 22:01..
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Sep 05, 2007, 10:02 PM // 22:02
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#15
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Desert Nomad
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Quote:
Originally Posted by Exoudeous
god forbid you explore and actually adventure in the game.
hey why not place outposts every five inches on the map cause its a pain spending 3 minutes walking around a map
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When you do it over and over again, it becomes annoying. Even worse, a friend and I decide to do Slaver's exile....she was running a conditions build and we entered the zone that we both have never been to...the result: fleshless enemies, her build made useless....then we have to zone back then run all the way back to Slaver's just to make a small adjustment.
The I find the whole running to dungeons thing pretty annoying. This can discourage teaming with others....when you got a party of 8, it's pretty likely that someone may have forget a skill/item/etcetc...then the only choice is to zone back and do another run to the dungeon because someone forgot something.
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Sep 05, 2007, 10:07 PM // 22:07
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#16
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Desert Nomad
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Edit: Too much flaming.
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Sep 05, 2007, 10:16 PM // 22:16
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#17
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Quote:
Originally Posted by Exoudeous
and this is diffrent from going to sorrows furnace how?
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It is extremely different. I am even going to be patient with you and explain it, even though you hardly deserve it.
Sorrow's Furnace can in practice only be accessed from Deldrimor War Camp. To get there, you go through Grenth's Footprint, where DWC is located. This is also where you pick up the quests for Sorrow's Furnace, and this area is thus tied into Sorrow's in a meaningful way.
Exile will usually be accessed from Umbral Grotto. This places has nothing to do with Exile, and Cascades does not either. Umbral Grotto is directly tied to another dungeon (Vloxen Excavations) and several other quests.
Go on girl, post "more stuff".
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Sep 05, 2007, 10:17 PM // 22:17
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#18
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Honor Warriors
Profession: E/
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Quote:
Originally Posted by Cathode_Reborn
What kind of lame comparison is that? SF was the ONLY area before EotN that had you do this kind of running. Now you gotta do that much more cause most of these dungeons have no outpost.
You should actually try posting a good reason to not add outposts at dungeons.
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im sorry its your oppinion tis not good, but that doesnt make it true now does it?
I can see anet making it an oupost and then seeing 50 million topics complaining about bots.
See people may want something, but that doesnt mean that once they get it it will be all good or without its own problems
Quote:
Originally Posted by Moloch Vein
attempt to look smart
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go ahead make more posts and act like you are above me. its also cute that you assume im a girl. Do i need to explain thinsg to you even though you dont have the brain to understand it?
Last edited by Exoudeous; Sep 05, 2007 at 10:20 PM // 22:20..
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Sep 05, 2007, 10:19 PM // 22:19
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#19
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Krytan Explorer
Join Date: May 2007
Location: Varna,Bulgaria
Guild: Glob Of Ectospasm [GoE]
Profession: W/
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/signed
tho going there is not hard at all, as i henched the dungeon i had to restart from grotto for each of the 4 rooms to change builds, which made it quite annoying
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Sep 05, 2007, 10:22 PM // 22:22
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#20
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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I'm sorry, I'm not going to feed the troll any longer. Let us get back on topic.
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